![]() ![]() When the game first launched, there wasn't evenĪn option to create an actual room, and there was no "rematch" ![]() The online options are VERY bare bones and Unfortunately, SC2 HD Online has a few underlying flaws when it comes to That's why this online-enabled version of the game is well-deserved and should breathe new life into this classic title. In 2003 like it is today, many players never got a chance to play SC2Ĭompetitively. Since online gameplay wasn't standardized back Sidesteps properly, uses cancels to trick you, and uses a character to theirįull potential. That know a few moves (or fighting the CPU), and testing your skills against a player who Guard Impacts frequently, There's a huge difference between playing casually with friends than in my opinion, you've never actually played SoulĬalibur 2. Moveset of Mitsurugi, Ivy, Taki, Xianghua, Maxi, Raphael, Yoshimitsu, Lizard Man, Heihachi, SC2 against a player who has truly mastered the I've always loved the freedom of creativity SC2's character movesets give you. "simpler" fighting games after experiencing all of what SC2's For me personally, SC2 made it difficult to return to Have tons more options, mix-ups & cancels, and in my opinion, are still among the most dynamic Arguably, their SC2 versions are much faster, Speed became slower and many returning characters were toned down and changedĭrastically. As you may know, later on in the series ( SC3-SC5), the gameplay "exclusive" experience that can't even be replicated by some of the later iterations of the Soul Calibur 2's gameplay depth and cleverĬharacters offer an unparalleled gameplay experience. SC2Ĭharacter movesets are incredibly deep and dynamic, which really allows players to cleverly trick up their Spamming, a skilled SC2 player will pick you apart in seconds. If you only learnĪ mere 10-20 moves with a character and think you're going to do well by Movelists have quite the learning curve if you're a new player. So commonly in the fighting genre has helped bring in many new players, something is Hell, even the Soul Calibur series itself has dumbed (And it was a damn good era, if you ask me). there was a time when fighters were "difficult" by default. There's no denying SC2 hadĪ lasting impact on the fighting genre, and there's good reason for that.īefore fighting games started featuring cushy comeback mechanics and Genre in the late 2000's, these SC2 tournaments were some of the biggestįighting game tournaments I had ever seen. Other cities to compete in tournaments with upwards of 100 players. Pretty hardcore SC2 tournament player back in the day. With its innovation and incredibly deep gameplay engine. First, a retrospective: The pinnacle of the series, Soul Calibur II was one of the premiereĬompetitive fighting games in the early-mid 2000's, leading the fighting genre ![]()
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